// Slot indices follow declaration order, not first-use order. uint first = 1; uint second = 2; second = second + 1; first = first + second; if (first != 4) exit(1); // Shadowed locals use distinct slots in distinct environments. uint value = 10; { uint value = 20; value = value + 1; if (value != 21) exit(1); } if (value != 10) exit(1); // Access an outer local from nested loop/body scopes. uint total = 0; for (uint i = 0; i < 4; i = i + 1) { { uint nested = i; total = total + nested; } } if (total != 6) exit(1);