class Point { int x; int y; fn move(int dx, int dy) { this.x = this.x + dx; this.y = this.y + dy; } } Point point = new Point; point.x = 1; point.y = 2; point.move(9, 8); if (point.x == 10 && point.y == 10) printline("class method passed"); else { printline("class method failed"); exit(1); }